Progress
After a few weeks of learning both C# and XNA, I’ve just about got The Tenth Crusade back to where it was, only running on both PC and XBox 360. Going this way is going to mean some changes, of course; I’m aiming for a January release, so the original design is being trimmed ever so slightly. In return we’re getting networked games though, so it’s a fair trade-off in my opinion.
The other big change is the distribution. You can’t have free games on the 360 (which is a good thing, really) so The Tenth Crusade is going to cost a little bit of money. But only a little bit, and if enough of you buy it then there’ll be a sequel with all the trimmed features put in.
I don’t know what’s going to happen to the PC version, though. I’ve currently got the PC and 360 versions networking to each other, which is very handy. But at the moment I can’t legally release a PC version that can use the network feature, which is a bit rubbish. Hopefully that’ll change soon, but in the meantime it’s a bit of a bummer because I can’t release anything for you to test. Still, to keep you going, here’s a picture of the current version.
